Quantcast
Channel: Questions in topic: "unity3.5"
Browsing all 122 articles
Browse latest View live
↧

Flash: The file 'MemoryStream' is corrupted! when Instantiate CharacterMotor

Hi, I'm having a problem with the flash export in Unity 3.5 When running the game in the flash content debugger and I try and Instantiate a prefab containing a CharacterMotor component I get this...

View Article


A bug about record and play sound at same time

Unity 3.5 can not record and play sound at same time on android. When call microphone.start(...), all audiosource will work incorrect, android will report "obtainBuffer() track 0x307030 disabled,...

View Article


Model has different import in Unity 3.5

I have an fbx for a simple animation dummy model. It consists of just a couple of connected bones (CameryDummy\_Static (root) and CameraDummy\_Anim). When imported in Unity 3.4, it appears in the...

View Article

occlusion culling problems

hi there , i have got really annoying problem in Occlusion culling , i have created a villa in 3dmax and its imported to unity perfectly , and now i want to use Occlusion culling with it , i created an...

View Article

Add animation to a NavMeshAgent Character

Hi, Im working on a character controller where the player clicks somewhere in the world and the character moves to that point. I have created a nav mesh agent that follows a target, the target moves to...

View Article


Unity 4.x Upgrade

I have Unity 3.5 iOS basic license which i got free. Now i want to purchase unity 4 license. I want to know if i purchase unity 4 pro license then would i get unity 3.5 pro license until unity 4 launched?

View Article

Disabling a SkyBox with code

Hey, Sorry this is probably a really basic question - I'm not a programmer, just doing my best to create a AR App. I'm using the Vuforia AR SDK to detect a few targets - one of the targets I want to...

View Article

ScriptableObject.CreateInstance Woes - Unity 3.5

I have a type "Triggers.Trigger" that derives from ScriptableObject: namespace Triggers { public class Trigger : ScriptableObject { } } I am trying (and failing) to create new instances of it:...

View Article


Unity Free 3.5.4 Project to Unity Free 4.0.1

I've done quite a bit of searching on this topic and found no concrete answers. Will I encounter any problems opening a 3.5.4 project in 4.0.1? I think it is supported and I know I can't go back once...

View Article


WebClient gives SecurityException

I use MacOSX, Unity3.5 and I do this in Start () WebClient wb = new WebClient(); byte[] mybyteArray = wb.DownloadData("http://translate.google.com/translate_tts?tl=en&q=hello"); I get this error....

View Article

Input.ResetInputAxes() not freezing first person controller on all axes

I'm following a tutorial for Unity 3.5, and trying to set up something where escape key can be used to toggle system cursor on and off, and also to freeze the responsiveness of Unity to user input (so...

View Article

Should I upgrade to Unity 4

Hello, I'm about halfway through making a game, and the question of upgrading to unity 4 has been niggling at me on and off. It's my first game, and I'm using Unity 3.5.6 Free, the game is a fairly...

View Article

Playerprefs behaviour in unity3.5

Please can anyone help me with the playerprefs concepts in unity. I am using unity3.5 i am able store the data and able to retrieve it for the first time and from then onwards am getting random values....

View Article


Can I have two Unity Licenses for Different version?

I have an IOS Unity License for Unity 3.5 and a Unity Pro license for unity 4.0 I want to be able to work on Unity 3.5 independently of 4.0 using my separate licenses but on the same computer. Is this...

View Article

How do I build an uncompressed asset bundle with no scenes?

I would like to build asset bundles for each localized version of my game. I will include the fonts and audio files as well as all the localized strings in each bundle. I have managed to figure out how...

View Article


Should Unity4 webplayer build run on machines that ran Unity3.5 webplayer

We just ran a test with a client IT department (they look after 1000s of PCs) and our latest Unity4.2.1 webplayer build fails to run with "Failed to initialise 3D rendering. Make sure you have Direct...

View Article

Trying to get iPhone 5 rendering at the same aspect ratio as an iPhone 4.

Hi. I have a Unity 3.5.7 project that requires an update. As the application was designed around an iPhone 4 i would like to keep the same aspect ratio of 960x640 for all iPhone devices. I figured it...

View Article


Is it possible to stop a Kinect sensor mid-application using Zigfu and the ZDK?

I'm building an application that is controlled with Kinect input. When the user performs an action (in this case a hand is raised), another program is launched. This first program will stay in the...

View Article

unity app Failed to upload because of Non-public API usage...

Version: Unity 3.5.6 I ran into a very huge and urgent problem when uploading app to appstore, I could not upload the app which developed by unity 3.5.6 after the latest update of appstore last week...

View Article

System.Data, System not loading in Unity iPhone

I have a Unity game that I was working on Windows and it was working fine. Now, I wanted to import it on the Mac to use with Unity for iPhone (version 3.5of5) and Unity 2.8.2. I may mention that I am...

View Article
Browsing all 122 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>