I'm following a tutorial for Unity 3.5, and trying to set up something where escape key can be used to toggle system cursor on and off, and also to freeze the responsiveness of Unity to user input (so you can move cursor up to deselect the play button without game responding to your moving cursor)
The Input.resetInputAxes() does freeze motion in response to mouse movements left and right, and also deactivates the WASD movement keys. But game still follows mouse movements Up and Down when shouldn't respond at all. Any ideas on problem?
Thanks
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