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Add animation to a NavMeshAgent Character

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Hi, Im working on a character controller where the player clicks somewhere in the world and the character moves to that point. I have created a nav mesh agent that follows a target, the target moves to where clicked using the "click to move" then the nav mesh agent moves to that location using a follow script which is great. Only problem I can't solve is how to animate this nav mesh agent? Also my agent moves backwards which is frustrating but i expect is a pivot problem. Ive got this script but it doesnt like the .speed command, where have i gone wrong? (JavaScript) function Start () { // By default loop all animations animation.wrapMode = WrapMode.Loop; } function Update () { var currentSpeed = NavMeshAgent.speed; // Switch between idle and walk if (currentSpeed > 0.1) animation.CrossFade("Walk"); else animation.CrossFade("idle1"); }

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