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-force-openGL and -popupwindow work together? (Unity 3.5.7)

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I'm trying to run a Unity 3.5.7 application with 2 screens (3840 x 1080) with OpenGL and a popupwindow so it looks "fullscreen". Either of these options work fine on their own, when put together the app does run on OpenGL and without borders but the app won't fill the screen and the fullscreen effect is lost. How can I run the app with OpenGL and keep the fullscreen effect?

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